This isn’t the hardest secret in the game to find, you can likely see the door from the ground anyway. Now, wall jump up the two moving walls to a door, and enter it to reach the secret exit. What you need to do is go to the long room with the two moving ‘Boo walls’, and keep going until you see a red ring. Then break the bricks to get in this door. When you see a gap, go in and then break the brick blocks to reach a door. Stand on one of the two smaller ones to the left, and face away from the wall to lure out the Boo.
Still, what you have to do is go all the way through the level until the last room, the one with the two ghost held lifts that move upwards. And unlike most of the others, this one is obvious enough that some people may have even found it before the real exit! None the less, the ghost house also has one, which only works as a shortcut leading to the castle. Jeez, world 3 sure has a lot of secret exits! Must be the Forest of Illusion influence creeping in… As you may have figured out, it’s best to bring a cape to this level if you want to get there easily, since timing a shell and quickly ducking under a smashed brick before the water kills you isn’t the easiest thing in the world to do. Wait until the deadly water is low, break the bricks and exit through the red pipe to find the secret exit flag. See that red pipe? Secret exit is through there. Now, go all the way right, and you’ll eventually see a red pipe blocked off by some brick blocks. What you need to do is go all the way through the level until you reach the midway point and the rising poison water. The poison pond level right after the tower also has a secret, but this one’s a lot easier to find and reach. Go in, and follow the (tricky and still filled with enemies and obstacles) path to the secret exit. This one requires more than a bit of courage to reach, since you have to reach the spike column room while Mini Mario and exit through a small pipe.īasically, go up past the moving blocks and Fishbones at the start, and when the two blocks move up and away to let you past, quickly go right to find a Mini Mario only pipe. Go out the door and follow the path outside to a red secret exit flag. There’s also a tiny two block gap between them.įall down the gap, and jump up at the left side of the gap to make a hidden block with a vine appear, then climb it to reach a room with a door. Just after it there’s a step and then a ghost house column to the right. So continue on with the chase until you get to the second star coin (where the platform lowers to let you into a small alcove with the coin). But hopefully the above description should make it much easier.Īnother extremely tricky exit to find, this one is found in the Boohemoth chase and requires finding an invisible block with a vine in it. It’s a terrible secret to find considering how every other ‘hole’ in the wall in the entire level leads absolutely nowhere of interest and considering how most guides are incredibly vague about it. You’ll get sent to a room with a pipe, so exit and follow the path to find the red secret exit flag that opens up the world 1 cannon.
See that hole in the right wall all the block snakes are going into? First of all, get to the midway point and go in the door just past it. New to this game, the towers now mostly have secret exits! Also new to this game, they’re an utter pain in the ass to find due to the fact the levels are so cramped and because the game designers had to find extremely tricky locations to put them!Īnd world 1 tower’s secret exit is one of the worst of the lot. That’s where this guide comes in! Now, you’ll be able to find any secret exit in the game perfectly easily, all the better considering there’s no mark on the map distinguishing places with secret exits! Finding secrets in Mario games can be pretty tough, remember those tricky ghost house secret exits in Super Mario World that relied on you finding an invisible door that was activated by a P Switch? And in terms of hard to find secret exits, New Super Mario Bros 2 is even worse, the secrets are hidden in such a clever way that an unprepared gamer could be searching a ghost house for hours trying to find just one.